mathematically correct pantheon

Ball onto you as you dive; then you Q and E the crowd. If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration). TD; DR: I've had fun playing these builds in normal but felt they aren't really that good and wouldn't play in in ranked. Annie. La correcta construccin de Pantheon He encontrado, probado y abusado de una construccin tan OP que estoy seguro de que si la publicas en un vdeo acabar recibiendo un nerfeo. CLAIM THIS BUSINESS. If things ever go south, Pantheon will be there to help. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.Ghosted units ignore collision with other units. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.Supersonic's dash cannot pass through terrain. Mathematically correct Pantheon for the win! 20% Heal and Shield Power50 Magic Resist15 Ability Haste100% Base Mana RegenActive - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown). Mathematically Correct Pantheon By Deep League Hello Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. +9 Adaptive (5.4 AD or 9 AP) Create an account to follow your favorite communities and start taking part in conversations. Just annoying af. Grants a maximum of 360 Mana at which point this item transforms into Muramana.Gain a new Mana Charge every 8 seconds (max 4). Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. However, the focus of the tool is not on providing in-game information. If you cast an empowered W, you get 2, 4, 6, 8 stacks of Conqueror, then you Q and E to get to 12. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. This is an awful top matchup. Am I just bad? if you want armor or mr then go ahaead. Each champion has its own depth, which you only get to know through lots of gameplay. League of Legends, check the item set "Mathematically Correct Pantheon" for Pantheon on the Summoner's Rift with LoL Item Sets Builder 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. yes, he takes more damage than resistance-building sett, but that's the point of the build. Join the discussion and become an Artisan of War. Steam login has been removed. I would S some D for mathematically correct max damage pyke build :P. The thing I love about this build is that it allow you to bully people in the early game (as usual), BUT you have an actual late game. You do so much damage from the pen here that 6% of max health pool is practically useless, and the shield from it overlaps with your E having immunity to damage from one direction. Pets and non-immobilizing traps do not trigger this effect. Mathematically correct sett is by no means squishy. Even Riot's Champ Designer (Riot August), a sign of how well-liked this architecture has become, tweeted a meme about it. The smurf had Nami top while the enemy had Sett. 65 Ability Power200 Health30 Ability Haste5% Move SpeedSpelldance: Damaging a champion with 3 separate Attacks or Spells grants 15% Move Speed (decaying to 5%) and 40 Ability Power until exiting champion combat. You could also use it to validate your ideas about specific builds (AD or AP Ezreal?) Safeguard persists for 1.5 seconds after taking champion damage. cuella47o 2 yr. ago. Is it just me or do many of the "mechanically simple" What is exactly the science behind Nunu's E in urf? 80 Ability Power6 Magic Penetration600 Mana20 Ability HasteEcho: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'. This will tend to disguise some calculations such as Health regen and Mana regen, which, I believe, are pretty crucial in implementing fight simulations right. 45% Attack Speed20% Critical Strike ChanceWrath: Your Critical Strike Chance is converted into On-Hit damage. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). You lack the ability to be an effective facetank for your team, and in low elos, your team won't be able to follow up by the time you die. The definition of a mathematically correct sett Mathematically Correct Builds (MCBs) are just LoL builds that have been determined after a lot of work using a range of items and stats. All that you have for reasonable cool downs is Q, which does work well here, but consider how other champions who rock conqueror like Fiora and Irelia have so much more continuous follow up. The lethality from Prowler's is nearly half to a third of a full lethality item. "She swore to dedicate her life to his destruction. Website. 225 W DEER VALLEY RD PHOENIX, AZ 85027 Check out my channel with Heizman: https://www.youtube.com/channel/UCjiRDEkRru-ejjppwHw9gRgCheck out my merch! Shattered Time: Stopwatch is broken, but can still be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches. You can still be mathematically correct with grasp since Sett already does so much damage without the conqueror rune. Yep. 18% Attack Speed15% Critical Strike ChanceZealous: Gain 7% Move Speed. Veigar Q stacks) for both champions. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.Gain a new Mana Charge every 8 seconds (max 4). Lucian. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. Please email support if you cannot access your account. Your input would be much appreciated. Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. This site is protected by reCAPTCHA and the Google I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. GetDirections. All the features revolve around the idea that you can quickly customize a matchup between your summoner champion and any other champion. 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. The equation that could be used would be: a(b) + c = compatibility. Damage, and that's the only thing it offers. Amrevoe 2 yr. ago. +6 Armor, +9 Adaptive (5.4 AD or 9 AP) 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. For me, this is a 50:50 matter. Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. Join the leading League of Legends community. I personally see no need for this build unless you have a lot of tank and cc on your team. If so please give them a vote or leave a comment. WHAT MORE CAN YOU ASK FOR? A subreddit dedicated to all things Pantheon. If she misses her stun, she is dead. Distance is measured from the Ability cast position. ThisIsTakenLol 2 yr. ago. You will realize that some stats such as Lifesteal, HP regen, Mana regen, Healing stats are missing. 20 Attack Damage35 Magic ResistLifeline: Upon taking magic damage that would reduce Health below 30%, gain 110 - 280 (based on level) magic damage Shield for 3 seconds (90s cooldown). Receive a one-time comprehensive credit report on this company. From my too frequent scrolling on this subreddit, I regularly bumped into a few posts asking for more tools to make game knowledge more accessible: one of the more infamous ones being an improvement to League's Practice Tool. Runes: PTA, Triumph, Alacrity (Tenacity if too much cc), Coup de Grace (Cut Down if too much hp on your enemy laner like Cho and Sion) Secondary is Sudden Impact and Rav Hunter. All rights reserved. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. (90s cooldown).Mythic Passive: Grants all other Legendary items 5 Lethality. Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Ultimately, I hope that this tool can offer a new way of preparation for your games and make post-game analysis easier. 8 Ability Power10 Health50% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. Yes, you are probably right. Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Cannot be cast for 15 seconds while in-combat with champions. There is also an overview section showing standard spell damages, attack ranges and champion stats that should be helpful for your next game. For some champions types, this is as important as damage is for others. Build guides for Pantheon on LoLMath. Item OP. 85 Ability Power150 Health15 Ability HasteHypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds. Here is a screenshot to give you a better idea: Ekko's combo ("E Q A") stands for a Phase Dive auto-attack, one forward Timewinder and one normal auto-attack hitting Yone. Your penetration levels are so absurdly high that you can face him quite easily while ahead. If two levels behind the average champion level of the game, monster kills grant bonus experience. Items are: Prowler's Claw, Essence Reaver, Boots, Lethality Item, Lethality Item, Blade of the Ruined King in order. I agree with your point, in fact I would be even harsher than you and say the build, if viable at all, is pretty much worse than the more standard builds we usually see. Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. 40 Attack Damage300 Health35 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). Steam login has been removed. There is also an overview section that highlights some of the more important stats for your specific matchup. 15 Attack DamageRend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds. 40 Attack Damage40% Attack Speed40 Magic ResistFray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. 45% Attack Speed20% Critical Strike Chance7% Move SpeedWind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). 15 Attack Damage200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users. 3 Attack Damage30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. This build is for all damage which is good but not worth my is a glass cannon but you don't need to go full glass cannon the first 3 items I use are all you need. Shen's ultimate shielding scales at 17.5% bonus HP + 135% AP + 500 at max rank. 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. 30 Attack Damage20% Critical Strike Chance35% Armor PenetrationGiant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.Max damage increase reached when Health difference is greater than 2000. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). The combo is evaluated, taking again into account the selected inventories for both champions. Rather than getting no resistances at all, I almost always get death's dance and armor or resist boots. Consuming this item grants all item effects permanently and increases Smite damage to monsters. Either of you can start a stun that leads into certain death. 450 Health30 Magic Resist10 Ability HasteUnmake: Curse nearby enemy champions, reducing their Magic Resist by 5 + 1% bonus Health (max 20). If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Mathematically Correct Darius. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9).

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mathematically correct pantheon

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mathematically correct pantheon

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